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Re:I have an idea/invention and need help please (1 viewing) (1) Guests
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TOPIC: Re:I have an idea/invention and need help please
#418
I have an idea/invention and need help please 4 Months, 3 Weeks ago  
Hello everyone. I am a stay at home mom and i just recently created a game board for my kids to enhance the use of their vocabularies. It is very educational and I believe lots of parents will love it for their kids. Even adults can play it.

I searched online using google patent search, ebay, amazon, toy stores, also went to department stores and did not see anything like my idea/invention. So now I don't know what to do. How will I know if my search is accurate? Who do i trust? I don't have enough money and savings to hire an atty to do the patent or go to a company like invention home asking me $399 for a patent seach + more where on their dvd they said no upfront fee. I made a mistake of faxing my idea to invention home and hearing all this negative stuff now about them, I am afraid they might use it to get a patent first.

Should I do the patent myself or look for a company that can license it? What's the best thing to do?

Please help. Thank you.
 
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#428
Re:I have an idea/invention and need help please 4 Months, 2 Weeks ago  
I am not a game expert, but I found an excellent article in http://research.cs.queensu.ca/~dalamb/Games/design/design.html#Ques2.2
that says the following:
2.2 How can I protect my ideas?
Well, I've got good news for you, and bad news. First the good:

If you're in the US, England, any Western European Country, Canada, or Australia, anything you write is automatically considered to be copyrighted under the terms of the Berne convention that all these countries adhere to.

Now, the bad news: a copyright does not protect your ideas. All a copyright does is protect the _expression_ of an idea. Thus, it's perfectly legal for someone to take all the rules of, say, Advanced Dungeons & Dragons, paraphrase them, and eliminate references to Dungeon Master and a few other terms TSR has trademarked, and sell the resulting product.

That said, including a copyright notice in your work does give you one benefit: it makes it easier to collect damages if someone does copy your material. If there is no copyright notice, the copier can claim "innocent infringement" (that is, "I didn't know I couldn't copy it") and get off with a slap on the wrist. In addition, you may want to look into registering your copyright. In the US, at least, this provides definite proof that you wrote your material first, and allows you to collect money from copiers beyond simple damages.

To protect the ideas of a game, a patent would be necessary. In general, though, it's probably not worth the effort. To qualify for a patent, a game must include physical components beyond simple board, dice, and rules, so that it can qualify as a "machine." Thus, most games won't be eligible. In addition, obtaining a patent is a long and complicated process which will almost certainly require you to hire a patent attorney, pay his/her large fees, and pay a large (and nonrefundable!) amount of money for a patent application.

In my opinion, though, you needn't worry about protecting your ideas. Chances are that if you've thought of it, someone else has as well. Thus, refusing to discuss aspects of your game in order to protect your ideas isn't likely to keep anyone else from using that idea, and will prevent you from getting feedback which might help you improve the idea.

(A bit from my own experience: a few years ago, I came up with an idea for a die-rolling method for an RPG which I had never seen before and which greatly simplified the system I was making. Since then, I've encountered at least three systems which also use the same method, none of whose authors could possibly have seen my work.)

In general, games do not succeed because of any single "neat idea;" in fact, innovative games are less likely to succeed because most people do not want to learn large amounts of unfamiliar material.

For more information, try these web sites:

* Ten Big Myths About Copyright Explained
* The Copyright Website
Good luck!

Lisa Lloyd
www.LloydMarketingGroup.com
 
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#434
Re:I have an idea/invention and need help please 4 Months ago  
The best thing for you to do is go get a book called the "Toy Inventors Handbook"

I have a toy invention so I needed to read. The toy market is very different from others where toy inventors are generally invited to submit and there are only about 300 in the U.S. and they even make deals on a "handshake" because by the time the toy becomes a hit and then dies off the patent still does not issue.

In this book they also list about 400 smaller toy companies that do take submissions, their phone#, contact name and how many submissions they take and reject per year.

This book can be worth MILLIONS to an inventor, no other book like this.

I do remember how they said board games innovations are very saturated. In fact, there are board game clubs where the inventors get together and just play each other's games because that is as far as they are going unfortunately.

Not to discourage you. My first innovative ideas I lost or they went nowhere. Once you recognize you have ability you must keep going with the ideas.

See, the reason the toy manufacturers are so closed is because EVERYONE has an idea for a toy and many of those a board game. Tough market to crack. Read this book. It will help you. Good luck!

Ron Komorowski
Inventor of Handi-Straps
www.handi-straps.com
 
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